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Remember when first-person shooters actually respected you? Back when “gunplay” meant recoil, sweat, and white-knuckle panic instead of “gun #47 with a rainbow unicorn skin”? Yeah, I remember too. Those were the days when FPS games weren’t trying to babysit you or shove a battle pass in your face every five minutes. They were raw, unapologetic, and dripping with testosterone.
Boot up IGI, Doom, or Duke Nukem and you knew what you were in for: one man, one mission, one giant pile of dead enemies. No neon skins, no flossing dances, no grind for XP tokens. Just guns, grit, and glory.
Today’s shooters? They don’t make you feel like a badass. They make you feel like a clown trying to justify your $19.99 banana suit to strangers on Discord.
Every Game Had Its Own Flavor
Let’s get something straight: old FPS games weren’t copy-pasting each other with different skins. Every single one had its own flavor. Like going to a buffet where every dish actually tastes different, not the same reheated chicken nuggets with a new dipping sauce.
Project IGI : You’re a lone infiltrator sneaking through military complexes. No handholding. No checkpoints. Screw up, and you’re starting that mission over. That’s tension.
Medal of Honor : WW2 grit. You weren’t a superhero with auto-heal; you were just another soldier storming Normandy and praying you didn’t catch a bullet.
Half-Life : One nerd scientist with a crowbar, caught in an alien invasion. The story unfolded around you while you played. No 30-minute cutscenes insulting your IQ.
- Doom : Doomguy didn’t floss after killing demons. He ripped and tore, then ripped and tore some more.
- Duke Nukem 3D : A macho parody. Aliens, babes, one-liners. Crude? Yes. Fun? Absolutely.
- GoldenEye 007 : Spy fantasy with gadgets and sneaky kills. You felt like Bond, not a neon clown with a loot box addiction.
Back then, every FPS had identity. Today? Every FPS is Call of Duty in different sunglasses.
When Guns Had Souls

Weapons weren’t just props — they were characters.
- Doom’s Super Shotgun : To this day, the most iconic shotgun in gaming. One pull of the trigger and demons evaporated.
- Half-Life’s Crowbar : More iconic than half the entire arsenal of modern shooters. Admit it: you smiled the first time you swung it.
- IGI’s M16 : A proper military rifle with recoil, weight, and consequences. Missed shots weren’t just “meh,” they meant alarms blaring and the mission screwed.
Old shooters didn’t drown you in a hundred generic rifles. They gave you a few, but every single one mattered. They had unique recoil, unique sound, unique purpose.
Today’s shooters? Guns are soulless, balance-tuned clones designed for “esports fairness.” Nobody remembers them. Nobody cares. They’re just reskins waiting for you to drop $10 on a pink camo pattern.
The Masculine Edge

Let’s be blunt: old FPS games had man stapled all over them.
They didn’t hold your hand.
They didn’t auto-heal your wounds.
They didn’t care if you cried after failing the same mission 20 times.
You adapted or you died. You survived because you learned, not because the game handed you a participation trophy.
Finishing an IGI mission wasn’t just “done.” It was holy crap I actually pulled that off. Your hands shook. Your heart raced. You earned it.
Now? You clear a corridor, get a cutscene, and then the store menu pops up to remind you that the new emote pack is live. Instead of badass victory poses, your soldier is breakdancing like a Fortnite clown.
What Went Wrong
So how did we go from legendary shooters to soulless cash grabs? Simple: greed, laziness, and trend-chasing.
- Battle Passes:
“Congrats, soldier. You saved the world. Now give us $19.99 for this banana costume.” - Battle Royale Clown Fiesta:
Every studio saw Fortnite printing money and thought, “We can do that too!” Spoiler: they couldn’t. Now the market is drowning in half-baked BR clones. - Hollywood Syndrome:
Campaigns became corridor-walk-cutscene simulators. “Press F to Pay Respects” is the dumbest moment in shooter history. And yet it’s still the blueprint. - Esports Obsession:
Every gun tuned to be “balanced” for competitive play. Translation: all guns feel the same. Fun sacrificed at the altar of spreadsheets.
Rare Beacons of Hope
I won’t lie — a few modern shooters actually get it right. They’re rare, but they exist.
- DOOM (2016) & DOOM Eternal : Proof you can modernize chaos without neutering it.
- Escape from Tarkov : Brutal, punishing, unforgiving. If you suck, you lose everything. Respect.
- Squad / Hell Let Loose : Real teamwork shooters. Strategy, communication, grit. Not a neon party with a killstreak reward.
But these games are the exceptions. They’re sparks of light in an ocean of trash.
The Soul is Gone
Here’s the truth: old FPS games respected you. They gave you a mission, a gun, and said “good luck.” That was it. No glowing arrows. No regenerating health. No “don’t worry champ, here’s a checkpoint every two feet.”
Modern FPS games don’t respect you. They respect your wallet. They don’t care if you’re immersed, they care if you’re buying.
And once you see it, you can’t unsee it.
Personal Note
I still remember running IGI missions five times over just to make it to the damn chopper. No minimaps, no hints, no second chances. The moment I pulled it off, I wasn’t just relieved — I was proud. Because the game demanded skill and rewarded mastery.
Now? Try telling someone you beat a mission in Call of Duty on “veteran.” They’ll just shrug and ask which battle pass tier you unlocked. That’s the difference.
The Mic Drop

So what happened to the good old FPS games? Nothing. They’re still in your Steam library, waiting. It’s the new ones that forgot what “shooter” even meant.
Once upon a time, FPS games made you feel like a man fighting Nazis, aliens, or literal demons. Today, they make you feel like a clown fighting for V-Bucks.
And that, ladies and gentlemen, is why the old FPS games will always be kings.
mic drop…
Hey! Wanna see my other gaming rants? check this out: Gaming blogs