Metroid Fusion wasn’t supposed to be scary. It’s a Game Boy Advance game, not a horror title. And yet, it was one of the first games that genuinely made me feel fear. Not because of jump scares or cheap tricks, but because of one simple idea: you’re being hunted by a stronger version of yourself, and you’re not ready to fight back. Combined with tight level design, meaningful abilities, and difficulty that feels earned rather than artificial, Fusion still hits harder than most modern games. And somehow, playing it today on a device like the Retroid Pocket 5 only makes that experience even sharper.